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Tommy had his own professional audio studio, so his studio was contracted to work on the game, he wasn't directly hired as an employee by Retro.Īfter Tommy worked on Metroid for some time (apparently entirely professionally, no reason to believe otherwise), Miyamoto visited Retro again, and he was upset by the studio's lack of discipline and lack of progress on any of their games (because superstars doing whatever they want), so Miyamoto ordered that all three of Retro's non-Metroid games should be cancelled, and everyone at Retro should be reassigned to get to work on Metroid Prime. It didn't have anyone working on audio (because superstars doing whatever they want, no musicians chose the action-adventure), so Miyamoto and Spangenberg approached Tommy Tallarico and asked him to do the audio for Metroid Prime. Then Miyamoto visited Retro, and he decided that the untitled action-adventure game should become Metroid Prime. The superstars did whatever they wanted, so Retro had four GameCube games in the works, an action-adventure game, an action-RPG, a car combat game, and a football game. Then Spangenberg decided to make Retro Studios, and he wanted it to be a place for superstar talent, and he somehow convinced Nintendo to give him blank checks to fund the development of GameCube games. Click to shrink.Just to expand on what other people said, Nintendo used to have a really high opinion of Jeff Spangenberg, the former head of Iguana Studios, because "Turok" worked out really well for Nintendo as part of the "Dream Team" thing N64 was doing.








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